Norway Grants and EEA Grants 2014–2021
Working together for a green, competitive and inclusive Europe.

Establishing New Education Modules in the Field of Augmented and Virtual Reality (Think XR)

Programme area:

Education, Scholarships, Apprenticeship and Youth Entrepreneurship

Outcome:

Improved institutional cooperation at all levels of education (formal and informal)

Output:

New teaching and learning practices for work and life developed and knowledge and good practices shared on advancing skills and competencies in education

Project title:

Establishing New Education Modules in the Field of Augmented and Virtual Reality

Project acronym:

Think XR

Project Promoter:

School Center Slovenske Konjice – Zreče

Project Partners:

Partner 1: Technology park Ljubljana Ltd
Partner 2: University of Ljubljana, Faculty of Electrical Engineering
Partner 3: University of Primorska
Partner 4: Hashnet, Distributed technologies Ltd
Partner 5: Unior Forging Industry, Joint Stock Company
Partner 6: Norwegian University of Science and Technology (NOR)

Start of the project:

01/07/2022

End of the project:

30/04/2024

Co-financing source:

Norway Grants and corresponding Slovenian contribution

Total eligible project expenditure (EUR):

702,595.63

Project grant (EUR):

702,595.63

Main project results:

Innovative practices to introducing new educational programmes in the field of virtual or augmented reality established; trained professional colleagues (teachers/mentors) within “train the trainers” – XR Academy qualified; new didactic aids developed.

Project summary:

Education strategies in the field of software and future technologies led by XR technologies (enriched, extended and mixed reality) do not meet the needs of the economy in Slovenian and Europe. Augmented reality is one of the main technological trends, which will continue to grow rapidly over the next 5 years. Due to Covid-19, the use of XR technologies is gaining popularity as it enables remote work and the creation of simulation environments for learning, collaboration and socialising. Technologies are increasingly gaining ground in the processes of the creative and entertainment industry, entrepreneurship, trade, Industry 4.0, healthcare, and above all, exceptional shifts are taking place in the field of school education development. The goals of the project are: increase digital competences of target groups (teachers, training providers, mentors from companies, pupils, students, professional staff) in the field of content development, use and teaching with the help of augmented reality – innovative teaching for the 21st century; development of new innovative pedagogical approaches and didactic tools through the establishment of the XR Academy and elimination of gaps; establishment of an innovative, open and creative learning environment through the institutional cooperation of academia and industry (XR partnership), which is also the basis for informal and lifelong education. The aforementioned goals are achieved by establishing new educational programmes that respond to the needs of companies and provide students with access to technologies and tools in augmented reality. With teachers, mentors and experts from companies, appropriate work groups are defined using the Design Thinking method. Together with pupils and students within pilot activities (Living lab) the aim is to develop new digital learning tools for displaying enriched learning content, interactive XR assistants for the development of applications that solve real needs in the field of economy.

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